In the morning, I shared one of those bicycle cabs with Shigeto Koyama, an illustrator/designer who I've known for a while.
He was in a rush to get to the convention center to meet up with Dai Sato and others. They worked on a few projects together, I think.
The bicycle cab ride was pretty fun.
When I got to the convention center, I went in the exhibit hall for the first time this year. And then I left after 10 minutes... It was crazy.
I only went in long enough to pick up my complimentary tickets to the Tekken Blood Vengeance screening from Bandai Ent.
Then I went to go see Yen Press, since I missed them the night before.
On the way, I managed to pick up a Phineas & Herb knapsack. I didn't get the one I wanted, so I spent the whole day finding someone to trade with.
I wanted to see T from Yen Press because I had some goodies for her. Well, it was just to market the Hakuoki game to her, since I knew she would like it. (She emailed me a few weeks later that she bought a PSP just to prepare herself for Hakuoki...haha!)
I then went to hang out with my friend F. We got to catch up, which was nice.
Then I went to the Namco Bandai panel to see Dai Sato, since I told him I would go. When I got to the room...the line was huuuuuge!!
So once again, I had to use my connections to get in. Thanks, Sato-san!
Some pictures I took while we waited for the panel to start:
And then the panel.
And that was it for me for Comic-Con 2011. I spent most of the time in the panel rooms and networking. But I had a lot of fun!!
So when I went to Aksys Games' panel at Anime Expo, translator S told me that translator N, who was working on Hakuoki with me, had finished translating.
She was soooo behind the last time I was at Aksys! So...I was sitting on Hakuoki, even though I only had 300 lines left, while I worked on other projects. And like the turtle in the fable, she surpassed me, the rabbit.
I panicked and immediately scheduled to go into work at Aksys Games. Although Aksys was nice about me not being done yet... Besides, editor B wasn't nearly close to catching up.
But still, I felt bad, so I went to finish it.
And I did!
So in the end, I worked on: -some of the common route -some of the Hijikata route -some of the Okita route -some of the Saito route -some of the Heisuke route -maybe all? of the Harada route -all of the secret character route -all of the "normal" ending
To make sense of what I wrote... The game is pretty much the same up to Chapter 3. From Chapter 4 it branches on to whatever character you got close with. These are called [character name] routes.
By the way, every time I played this game, I kept getting the "normal" ending.
I really suck at these games...
My favorite was the Harada route...perhaps because I got to do all of it, so I didn't feel anything was left out.
I like the Hijikata route the least. But only because it was sooooo long and it was torture to finish. Also, I was working on it under pressure to finish fast, so it wasn't as fun.
According to interviews by Aksys, the game is coming out early 2012. AND! They have a survey asking the fans what they want to see in the limited edition. Hurry and voice your opinion; it's only up until July 29!
I started the day meeting my sister, Bandai Entertainment, and Sunrise at the Bandai Entertainment booth. My sister was interpreting for Sunrise...one interview and one panel. Bandai Entertainment had asked me first, but I had scheduling conflicts so I threw it to my sister. Thanks, sis!
I met the Gundam producer at Sunrise. Unfortunately I haven't worked on anything Gundam yet, so I didn't have much to say other than that I worked mostly on Code Geass.
I then went to the NIS America video games panel.
My main contact is with their anime division, so I'm not sure why I went. It was pretty fun, though, listening to the localization team. As they spoke, I was comparing them to the Aksys Games localization team. And obviously they say the same kind of things, so it's funny. Got to love those editors...they do a great job!
I had a bit of time, so I went to go see my cosplayer/editor friend H. While getting to where she was, I took some pictures of random cosplayers.
I went to the Gundam Unicorn panel next.
I went to support my friends Stephanie Sheh and Michael Sinterniklaas, as well as my client Bandai Entertainment, and to cheer on my sister as she interpreted.
But I had to leave early to go to the Idea Factory panel.
While in line (yes, I wait in line even if I have contacts with the panelists), I spoke with a boy who was standing in front of me. I was asking a bunch of questions, like which game consoles he had, what genre of games he liked, how many video games he bought so far this year, etc. I hope he didn't think I was creepy... although at the end I told him I worked in the industry.
Again, I wish I had something to give him for answering my questions. Next year, I will remember to have stuff in my bag.
When I got inside, I went to go say hi to the Aksys Games people. There, they told me that the AX interpreter was running late, and if I could interpret for them. I was ready to do it, but fortunately(?) the interpreter showed up.
I did get a chance to talk to the Idea Factory people though, since I escorted them to the exhibitor hall. (They were having an autograph session at the Aksys Games booth).
We talked about how it was their first time here in the United States, and how they were nervous and worried if what they said at their panels were sufficient for the fans.
I thought they did a good job. J from Aksys did a great job moderating the panel, and I think it helped them. As expected, I mostly talked to Sugano-san. Hirano-san was very shy and said very little, other than wanting to stop by the restroom.
After saying bye to the Idea Factory and Aksys Games people, I met up with my sister once again and we headed for the K-ON concert.
I wanted to say hi to Stephanie before she performed, because I knew she would be nervous. (Thanks, L from Bandai Entertainment, for letting us in early!)
The concert was fun! But I had to leave a little before 6p to meet up with my friend F, because we were going to dinner.
After dinner, I went to the MangaGamer panel to interpret.
If I had time, I would have asked the people in line some questions... I did get to ask someone who had a PSP what game he was playing. I wanted to ask more, but I was with Fanime staffer T, so I didn't.
I forgot to take pictures of Bamboo and Tororo during the panel. Well, we were busy figuring out things... Tororo was on the phone with Japan... (later he revealed that his staff wanted him to check the Da Capo site) AX had run out of water for the panelists... (I guess those "mini" bottles didn't work out) The panel staff had to figure out the seating... The MangaGamer staff had to figure out how to pass out the raffle tickets...
And all of this was happening in a really hot room. LA Convention Center turned off the AC! Grr! While interpreting, I had to listen, write, drink water, and fan myself.
I did take pictures of the lovely fans!
This is them doing the "ahegao double peace," requested by Bamboo.
Thanks to my friends F, G, and E for coming to support me!
I started the day off hanging out with my friend at the Artist Alley. I wasn't even helping her sell...I'm such a useless friend.
I then headed to the Aksys Games panel.
This is Ben and Bo. Ben is one of the great editors at Aksys, and my editor on Hakuoki. Bo is the director of production, and the guy who offers me jobs.
One of the announcements was Hakuoki (the other being Fate/Extra), which is why I took a lot of pictures because I worked on it.
Aksys has really friendly staff, which is why they have fun-loving fans.
After the Aksys panel was the Anime News Network panel.
I know Chris, Egan, and Gia from before... And I finally got to meet Justin and Zac.
They were giving out DVDs and figures for each question asked. The goods were donated by Funimation and AAA Distribution.
Then I went to the Digital Manga panel.
A lot of the things mentioned was stuff I already knew from reading the Manga Bookshelf.
I had time until my next panel, so I decided to head back to the South Hall. (All the panels are in the West Hall).
On the way back, there was a line for a panel for one of the singers. In. The. Sun!
I hope the panel was worth it for them... I asked some guys sitting in the sun about it, but they didn't seem to be annoyed. Or maybe they were too dehydrated to complain to me.
Later in the day I went to the Bandai Entertainment panel.
Of course, they had technical problems. Robert, my editor, said: "It's not a Bandai panel unless there are technical problems."
While they were figuring it out, my friend Stephanie got on the stage to promote the other Bandai events going on, like the K-ON concert and Gundam Unicorn screening.
She also got to promote We [Heart] Japan! Thanks, Stephanie!
Bandai Entertainment didn't announce the next project I'm working on for them. So I have to keep quiet about it for now. Maybe at Comic-Con?
I stayed for the Gundam panel, presented by Sunrise. I don't know anything about Gundam, even though I've worked with Bandai Entertainment ever since I started working in the industry. So I got to learn a lot.
This guy got a hat for dressing up as Zaku. Personally delivered by yours truly.
After the panel I went to dinner with ANN staff, Otakon staff, and Stephanie Sheh and Michael Sinterniklaas.
I got to meet the very nice Otakon staff. I wish I can go to Otakon again... Maybe a client could hire me to work at their booth.
So in the morning I went to Anime Expo to go to the GoH panel featuring Kenta Sugano and Katsuyuki Hirano of Idea Factory.
I only knew about their company because I translated one of their video games, and I wanted to check it out.
The panel was short because of delays from the OP ceremonies, but it was interesting.
I then went to AM2. I had to drop off We [Heart] Japan t-shirts at PVP Film Works' booth, and I wanted to accompany my sister, who was semi-going for her work for Company BR.
I took a bunch of pictures, but they're pretty sad, so I won't put them up. I did interview a group of kids on why they chose to come to AM2 instead of AX. I wish I had more time to do this, because it was fun... Maybe next year I'll pass out stickers or postcards to kids who are kind enough to answer my questions.